Abstract
Advances in haptic technologies can alter how real objects feel to our touch and create the experience of haptic augmented reality (AR). However, the definition, use cases, and value to end users of such haptic AR remain unclear. Existing work is concerned with technological implementation and lacks a user-centered perspective. To address these limitations, we analyze haptic AR systems in the literature to understand what constitutes haptic AR, why we would want to alter our sense of touch, and how haptic AR interactions take place. To demonstrate the value of studying haptic AR in the context of real-world tasks and user impressions of the concept itself, we also conducted a small exploratory study with five prototypical applications of different haptic AR systems. Our analysis highlights unexplored areas for haptics and HCI researchers and the need to conduct user evaluations of the overall concept rather than just point examples.
Originalsprog | Engelsk |
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Artikelnummer | 103244 |
Tidsskrift | International Journal of Human Computer Studies |
Vol/bind | 185 |
Antal sider | 13 |
ISSN | 1071-5819 |
DOI | |
Status | Udgivet - 2024 |
Bibliografisk note
Funding Information:Hasti Seifi received her Ph.D. in computer science from the University of British Columbia in 2017 and her M.Sc. from Simon Fraser University in 2011. %, and B.Sc. from the University of Tehran in 2008. She received the Eurohaptics Ph.D. Thesis award (2017) and an NSERC postdoctoral fellowship (2018). She is an assistant professor at the School of Computing and Augmented Intelligence at Arizona State University and an affiliate associate professor at the University of Copenhagen. Her research is at the intersection of haptics, human–computer interaction, and social robotics.
Publisher Copyright:
© 2024 The Authors