Intertextual design: the hidden stories of Atari women

Pernille Bjørn*, Daniela K. Rosner

*Corresponding author af dette arbejde

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

10 Citationer (Scopus)
OriginalsprogEngelsk
TidsskriftHuman-Computer Interaction
Vol/bind37
Udgave nummer4
Sider (fra-til)370-395
ISSN0737-0024
DOI
StatusUdgivet - 2022

Bibliografisk note

Funding Information:
We would like to thank all the Atari Women who made important contributions to gaming in the early days of computer science including Carol Shaw, Carla Meninsky, Dona Bailey, Suki Lee, Rebecca Heineman, Chris Maddox, Brenda Laurel, Betty Ryan, Patricia Goodson, Laura Nikolich, Carol Thomas, Lucy Gilbert, Dawn Epstein, Noelie Alito, Jane Terjung, Jamie Fenton, Ava Robin Cohen, Amy Hennig, Cathryn Mataga, Marilyn Churchill, Wanda Hill, Evelyn Seto, Sylvia Day, Susan McBride, Anne Westfall, Kathlean O’Brian, Anita Sinclair and any other women who worked on Atari games in the 70s and 80s. We also want to thank all the student who was part of Atari Women at Comic Con: Cara Pangelinan, Esther Lin, Kellie Dunn, Victoria Lijing Teng, Carina Dempsey, Rachel Kangas, Tanya Chang, Lynda Nguyen, Monina Nepomuceno, Melody Xu, and Julie Sayigh. Finally, we also want to thank Kate Edwards, Katherine Cross, Joseph Decuir, Mark Ackerman, Jim Turner, Rosie Stephenson-Goodknight, Steven Drucker, Robert Schmuck, Aaron Alcorn, Lauren Bayer who all supported this research project in different ways. This research was funded by the Fulbright Association, HCDE at University of Washington, and FemTech.dk. Parts of this work were also made possible by the support of NSF grants #1453329, #1423074, and #1523579.

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