Abstract
Andreas Gregersen provides an account of how players might be said to “identify” with video game avatars. Through a case study of The Witcher 3, the possibility of an isomorphic relation between the virtual body of a video game character and the player’s actual body is explored.
Originalsprog | Engelsk |
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Titel | Screening Characters : Theories of Character in Film, Television, and Interactive Media |
Redaktører | Johannes Riis, Aaron Taylor |
Antal sider | 14 |
Forlag | Routledge |
Publikationsdato | 2020 |
Sider | 174-188 |
Artikelnummer | 10 |
Kapitel | 3 |
ISBN (Trykt) | 9781138391826 |
DOI | |
Status | Udgivet - 2020 |