Abstract
Andreas Gregersen provides an account of how players might be said to “identify” with video game avatars. Through a case study of The Witcher 3, the possibility of an isomorphic relation between the virtual body of a video game character and the player’s actual body is explored.
| Originalsprog | Engelsk |
|---|---|
| Titel | Screening Characters : Theories of Character in Film, Television, and Interactive Media |
| Redaktører | Johannes Riis, Aaron Taylor |
| Antal sider | 14 |
| Forlag | Routledge |
| Publikationsdato | 2020 |
| Sider | 174-188 |
| Artikelnummer | 10 |
| Kapitel | 3 |
| ISBN (Trykt) | 9781138391826 |
| DOI | |
| Status | Udgivet - 2020 |
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