Aktiviteter pr. år
Abstract
This paper examines a potential theoretical framework for industrial gamification. The case plant in our industrial gamification project is described, including the current state of education of industrial operators and the associated issues. The various definitions of gamification is examined and combined into a definition of Industrial Gamification as: the use of game design elements in industrial produc-tion and the process of making industrial production more game-like. After a short review of the sources on industrial gamification, a theoretical framework for industrial gamification is described to address the issues at the case plant. Daniel Kahneman’s behavioral theory of System 1 & System 2 behavior is combined with game challenges & game rewards to shift the operators from a sub-optimal to an optimal management behavior. B.J. Fogg’s persuasive psychology model for nudging is combined with gamification and usability to maintain the new op-timal behavior.
Originalsprog | Dansk |
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Publikationsdato | 22 okt. 2022 |
Antal sider | 11 |
Status | Udgivet - 22 okt. 2022 |
Begivenhed | ECREA: 9th European Communication Conference - Aarhus, Danmark Varighed: 19 okt. 2022 → 22 okt. 2022 https://conferences.au.dk/ecrea2022 |
Konference
Konference | ECREA |
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Land/Område | Danmark |
By | Aarhus |
Periode | 19/10/2022 → 22/10/2022 |
Internetadresse |
Emneord
- Det Humanistiske Fakultet
- Gamification
- Industry
- Behavioral Psychology
- Persuasive Technology
Aktiviteter
- 1 Organisation af og deltagelse i konference
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ECREA 2022: 9th European Communication Conference
Lars Konzack (Deltager)
19 okt. 2022 → 22 okt. 2022Aktivitet: Deltagelse i arrangement eller begivenhed - typer › Organisation af og deltagelse i konference