Theoretical Foundation for Industrial Gamification

Publikation: KonferencebidragPaperForskningpeer review

Abstract

This paper examines a potential theoretical framework for industrial gamification. The case plant in our industrial gamification project is described, including the current state of education of industrial operators and the associated issues. The various definitions of gamification is examined and combined into a definition of Industrial Gamification as: the use of game design elements in industrial produc-tion and the process of making industrial production more game-like. After a short review of the sources on industrial gamification, a theoretical framework for industrial gamification is described to address the issues at the case plant. Daniel Kahneman’s behavioral theory of System 1 & System 2 behavior is combined with game challenges & game rewards to shift the operators from a sub-optimal to an optimal management behavior. B.J. Fogg’s persuasive psychology model for nudging is combined with gamification and usability to maintain the new op-timal behavior.

OriginalsprogDansk
Publikationsdato22 okt. 2022
Antal sider11
StatusUdgivet - 22 okt. 2022
BegivenhedECREA: 9th European Communication Conference - Aarhus, Danmark
Varighed: 19 okt. 202222 okt. 2022
https://conferences.au.dk/ecrea2022

Konference

KonferenceECREA
Land/OmrådeDanmark
ByAarhus
Periode19/10/202222/10/2022
Internetadresse

Emneord

  • Det Humanistiske Fakultet
  • Gamification
  • Industry
  • Behavioral Psychology
  • Persuasive Technology

Citationsformater