Research output per year
Research output per year
Sigurdsgade 41
2200 København N.
Research activity per year
I research "beyond-real" bodies in VR: Such bodies that could not exist in the real world. My research seeks to show how these bodies can be useful and how they affect various aspects of user experience. I invent and evaluate beyond-real bodies primarily through interaction techniques and embodiment studies.
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Schjerlund, Jonas (Recipient), 2021
Prize: Prizes, scholarships, distinctions