Personal profile
Short presentation
I research "beyond-real" bodies in VR: Such bodies that could not exist in the real world. My research seeks to show how these bodies can be useful and how they affect various aspects of user experience. I invent and evaluate beyond-real bodies primarily through interaction techniques and embodiment studies.
Keywords
- Faculty of Science
- VR
- XR
- AR
- interaction techniques
- emboidment
- HCI
Research output
- 3 Article in proceedings
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OVRlap: Perceiving Multiple Locations Simultaneously to Improve Interaction in VR
Schjerlund, J., Hornbæk, K. & Bergström, J., 2022, CHI 2022 - Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, p. 1-13 355Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Open AccessFile29 Citations (Scopus)99 Downloads (Pure) -
Ninja Hands: Using Many Hands to Improve Target Selection in VR
Schjerlund, J., Hornbæk, K. & Bergström, J., 7 May 2021, CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 14 p. 130Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Open Access72 Citations (Scopus) -
Effects of locomotion and visual overview on spatial memory when interacting with wall displays
Jansen, Y., Schjerlund, J. & Hornbæk, K., 2019, CHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, p. 1-12 291Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
File30 Citations (Scopus)83 Downloads (Pure)
Prizes
-
DIKU Dissemination Award 2021
Schjerlund, J. (Recipient), 2021
Prize: Prizes, scholarships, distinctions