Research output per year
Research output per year
Master of Science
Sigurdsgade 41
2200 København N.
Research activity per year
Movement in Virtual Reality encompasses how we travel through virtual worlds, interact with virtual objects, and learn new skills that may not be possible in real life. In Virtual Reality, it is both difficult to mimic real life and possible to create completely magical interactions. A compromise can be found where magical elements are perceived as natural. This enables user to feel present in the virtual world and base their behaviour on an impossible space. My work investigates Travel, VR sickness, and Movement in the context of impossible or conflicting virtual spaces. For example, walking at 100 kilometers per hour, navigating self-overlapping spaces, or dancing in the comfort of your bed.
5100-B2-2E21 - Virtual Reality (3rd year Bachelor Computer Science)
Computer Science, Master of Science, Aalto University
1 Sep 2017 → 14 Oct 2019
Award Date: 14 Oct 2019
Artificial Intelligence, Bachelor of Science, Utrecht Universitet
1 Sep 2012 → 1 Jun 2017
Award Date: 1 Jun 2017
Research Assistant, Aalto University
May 2018 → Aug 2020
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Research output: Working paper › Preprint › Research
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Research output: Book/Report › Ph.D. thesis › Research
Research output: Contribution to journal › Journal article › Research › peer-review
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Research output: Contribution to journal › Journal article › Research › peer-review