• Source: Scopus
20202024

Research activity per year

Personal profile

Short presentation

Movement in Virtual Reality encompasses how we travel through virtual worlds, interact with virtual objects, and learn new skills that may not be possible in real life. In Virtual Reality, it is both difficult to mimic real life and possible to create completely magical interactions. A compromise can be found where magical elements are perceived as natural. This enables user to feel present in the virtual world and base their behaviour on an impossible space. My work investigates Travel, VR sickness, and Movement in the context of impossible or conflicting virtual spaces. For example, walking at 100 kilometers per hour, navigating self-overlapping spaces, or dancing in the comfort of your bed.

Teaching

5100-B2-2E21 - Virtual Reality (3rd year Bachelor Computer Science)

Education/Academic qualification

Computer Science, Master of Science, Aalto University

1 Sep 201714 Oct 2019

Award Date: 14 Oct 2019

Artificial Intelligence, Bachelor of Science, Utrecht Universitet

1 Sep 20121 Jun 2017

Award Date: 1 Jun 2017

External positions

Research Assistant, Aalto University

May 2018Aug 2020

Keywords

  • Faculty of Science
  • Virtual Reality
  • Locomotion
  • Travel
  • Cybersickness
  • Human-Computer Interaction
  • Human-Centered Computing
  • Computer Science
  • Navigation
  • VR Sickness

Collaborations and top research areas from the last five years

Recent external collaboration on country/territory level. Dive into details by clicking on the dots or