“A False Reality”? A Micro-phenomenology of Avatars in VR

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Abstract

The experience of embodiment is central to how we conceptualize, design, and evaluate VR systems. Previous research frequently relies on questionnaires to assess embodiment. Thus, qualitative aspects of this experience are rarely considered, as they cannot be evaluated by questionnaires. We use micro-phenomenological interviews to gather qualitative data on embodiment in VR across 20 participants. The interviews show that embodiment can be negatively affected by controllers and rendering, though goal-oriented interaction positively supports it. Participants’ perception of realism is more dynamic and tolerates more ambiguity than suggested in the literature. Participants describe the processes of entering and exiting VR as requiring both effort and adaption. Finally, participants perceive virtual objects and agents as influencing but separate from their experience. We discuss these findings in relation to typical embodiment research in HCI and suggest design implications for future VR applications.
Original languageEnglish
Title of host publicationHuman-Computer Interaction : Thematic Area, HCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part IV
PublisherSpringer
Publication date2025
Pages77-96
ISBN (Print)978-3-031-93860-3
ISBN (Electronic)978-3-031-93861-0
DOIs
Publication statusPublished - 2025
SeriesLecture Notes in Computer Science
Volume15769
ISSN0302-9743

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