Abstract
Technological advances are enabling a new class of augmented reality (AR) applications that use bodies as substrates for input and output. In contrast to sensing and augmenting objects, body-based AR applications track people around the user and layer information on them. However, prototyping such applications is complex, time-consuming, and cumbersome, due to a lack of easily accessible tooling and infrastructure. We present Body LayARs, a toolkit for fast development of body-based AR prototypes. Instead of directly programming for a device, Body LayARs provides an extensible graphical programming environment with a device-independent runtime abstraction. We focus on face-based experiences for headset AR, and show how Body LayARs makes a range of body-based AR applications fast and easy to prototype.
Original language | English |
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Title of host publication | VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology |
Number of pages | 11 |
Publisher | Association for Computing Machinery |
Publication date | 2020 |
Article number | 12 |
ISBN (Electronic) | 978-1-4503-7619-8 |
DOIs | |
Publication status | Published - 2020 |
Event | 26th ACM Symposium on Virtual Reality Software and Technology - VRST '20 - Virtual Event, Canada Duration: 1 Nov 2020 → 4 Nov 2020 |
Conference
Conference | 26th ACM Symposium on Virtual Reality Software and Technology - VRST '20 |
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Country/Territory | Canada |
City | Virtual Event |
Period | 01/11/2020 → 04/11/2020 |