@inproceedings{2704b83373f44845b15acbb36663a9f8,
title = "Deep convolutional generative adversarial network for procedural 3D landscape generation based on DEM",
abstract = "This paper proposes a novel framework for improving procedural generation of 3D landscapes using machine learning. We utilized a Deep Convolutional Generative Adversarial Network (DC-GAN) to generate heightmaps. The network was trained on a dataset consisting of Digital Elevation Maps (DEM) of the alps. During map generation, the batch size and learning rate were optimized for the most efficient and satisfying map production. The diversity of the final output was tested against Perlin noise using Mean Square Error [1] and Structure Similarity Index [2]. Perlin noise is especially interesting as it has been used to generate game maps in previous productions [3, 4]. The diversity test showed the generated maps had a significantly greater diversity than the Perlin noise maps. Afterwards the heightmaps was converted to 3D maps in Unity3D. The 3D maps{\textquoteright} perceived realism and videogame usability was pilot tested, showing a promising future for DC-GAN generated 3D landscapes.",
keywords = "Faculty of Science, GAN, Deep Convolutional Generative Adversarial Network, PCG, Procedural generated landscapes, Digital Elevation Maps (DEM), Heightmaps, Games, 3D landscapes",
author = "Andreas Wulff-Jensen and Rant, {Niclas Nerup} and M{\o}ller, {Tobias Nordvig} and Billeskov, {Jonas Aksel}",
note = "(Ekstern); 6th EAI International Conference on Interactivity and Game Creation, ArtsIT 2017 and the 2nd International Conference on Design, Learning and Innovation, DLI 2017 ; Conference date: 30-10-2017 Through 31-10-2017",
year = "2018",
doi = "10.1007/978-3-319-76908-0_9",
language = "English",
isbn = " 978-3-319-76907-3",
series = "Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering",
publisher = "Springer",
pages = "85--94",
editor = "Brooks, {Anthony L} and Eva Brooks and Nikolas Vidakis",
booktitle = "Interactivity, Game Creation, Design, Learning, and Innovation",
address = "Switzerland",
}