Developing and Implementing a Gamification Feature in a Virtual Reality Temporal Bone Surgical Simulator

Anders Nøhr*, Peter Trier Mikkelsen, Mads Sølvsten Sørensen, Steven Arild Wuyts Andersen

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

This paper explores the development and implementation of a gamification feature, progression bars, within the Visible Ear Simulator (VES) to enhance surgical training. VES is an advanced virtual reality temporal bone surgical simulator, incorporating automated final-product ratings based on a modified Welling Scale. By introducing progression bars, the simulator offers real-time feedback on trainee performance, aiming to improve both engagement and learning outcomes. Our gamification design is grounded in well-established motivational and educational theories, including Flow Theory, Self-Determination Theory, and Deliberate Practice Theory, to achieve a theoretically sound approach. Addressing a need in the gamification literature for clarification studies, we aim to scientifically test the effectiveness of this feature through randomized trials to evaluate its impact on skills acquisition and trainee motivation. This work-in-progress paper describes our current progress and research. Our goal is to develop a comprehensive, freely accessible gamified ear surgery simulator that better prepares trainees for real-world surgical procedures.

Original languageEnglish
Title of host publicationExtended Reality - International Conference, XR Salento 2024, Proceedings
EditorsLucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Number of pages7
PublisherSpringer
Publication date2024
Pages298-304
ISBN (Print)9783031717031
DOIs
Publication statusPublished - 2024
Externally publishedYes
EventInternational Conference on eXtended Reality, XR Salento 2024 - Lecce, Italy
Duration: 4 Sept 20247 Sept 2024

Conference

ConferenceInternational Conference on eXtended Reality, XR Salento 2024
Country/TerritoryItaly
CityLecce
Period04/09/202407/09/2024
SeriesLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume15028 LNCS
ISSN0302-9743

Bibliographical note

Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.

Keywords

  • Gamification
  • Medical Education
  • Surgical Simulation Training
  • Temporal Bone Surgery
  • Virtual Reality Simulation

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