Abstract
This paper explores the development and implementation of a gamification feature, progression bars, within the Visible Ear Simulator (VES) to enhance surgical training. VES is an advanced virtual reality temporal bone surgical simulator, incorporating automated final-product ratings based on a modified Welling Scale. By introducing progression bars, the simulator offers real-time feedback on trainee performance, aiming to improve both engagement and learning outcomes. Our gamification design is grounded in well-established motivational and educational theories, including Flow Theory, Self-Determination Theory, and Deliberate Practice Theory, to achieve a theoretically sound approach. Addressing a need in the gamification literature for clarification studies, we aim to scientifically test the effectiveness of this feature through randomized trials to evaluate its impact on skills acquisition and trainee motivation. This work-in-progress paper describes our current progress and research. Our goal is to develop a comprehensive, freely accessible gamified ear surgery simulator that better prepares trainees for real-world surgical procedures.
Original language | English |
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Title of host publication | Extended Reality - International Conference, XR Salento 2024, Proceedings |
Editors | Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco |
Number of pages | 7 |
Publisher | Springer |
Publication date | 2024 |
Pages | 298-304 |
ISBN (Print) | 9783031717031 |
DOIs | |
Publication status | Published - 2024 |
Externally published | Yes |
Event | International Conference on eXtended Reality, XR Salento 2024 - Lecce, Italy Duration: 4 Sept 2024 → 7 Sept 2024 |
Conference
Conference | International Conference on eXtended Reality, XR Salento 2024 |
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Country/Territory | Italy |
City | Lecce |
Period | 04/09/2024 → 07/09/2024 |
Series | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 15028 LNCS |
ISSN | 0302-9743 |
Bibliographical note
Publisher Copyright:© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
Keywords
- Gamification
- Medical Education
- Surgical Simulation Training
- Temporal Bone Surgery
- Virtual Reality Simulation