Abstract
The “doorway effect” predicts that crossing an environmental boundary affects memory negatively. In virtual reality (VR), we can design the crossing and the appearance of such boundaries in non-realistic ways. However, it is unclear whether locomotion techniques like teleportation, which avoid crossing the boundary altogether, still induce the effect. Furthermore, it is unclear how different appearances of a doorway act as a boundary and thus induce the effect. To address these questions, we conducted two lab studies. First, we conceptually replicated prior doorway effect studies in VR using natural walking and teleportation. Second, we investigated the effect of five doorway visualizations, ranging from doors to portals. The results show no difference in object recognition performance due to the presence of a doorway, locomotion technique, or doorway visualization. We discuss the implications of these findings on the role of boundaries in event-based memory and the design of boundary interactions in VR.
Original language | English |
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Title of host publication | CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems |
Number of pages | 13 |
Publisher | Association for Computing Machinery |
Publication date | 2024 |
Article number | 681 |
DOIs | |
Publication status | Published - 2024 |
Event | CHI '24: CHI Conference on Human Factors in Computing Systems - Honolulo HL, United States Duration: 11 May 2024 → 16 May 2024 |
Conference
Conference | CHI '24: CHI Conference on Human Factors in Computing Systems |
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Country/Territory | United States |
City | Honolulo HL |
Period | 11/05/2024 → 16/05/2024 |
Keywords
- Faculty of Science
- doorway
- effect
- virtual
- reality
- vr
- walking
- teleportation
- environment
- event
- boundary
- memory
- forgetting
- object
- recognition