Evaluating VR Sickness in VR Locomotion Techniques

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

4 Citations (Scopus)
115 Downloads (Pure)

Abstract

VR Sickness is a form of motion sickness in Virtual Reality that affects 25-60% of the population. It is typically caused by exposure to mismatches between real and virtual motion, which happens in most VR Locomotion techniques. Hence, VR Locomotion and VR Sickness are intimately related, but this relationship is not reflected in the state of VR Sickness assessment. In this work we highlight the importance of understanding and quantifying VR Sickness in VR locomotion research. We discuss the most important factors and measures of VR to develop VR Sickness as a meaningful metric for VR Locomotion.
Original languageEnglish
Title of host publication2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
PublisherIEEE
Publication date2021
Pages380-382
ISBN (Print)978-1-6654-1166-0
ISBN (Electronic)978-1-6654-4057-8
DOIs
Publication statusPublished - 2021
Event2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) - Lisboa, Portugal
Duration: 27 Mar 20211 Apr 2021

Conference

Conference2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Country/TerritoryPortugal
CityLisboa
Period27/03/202101/04/2021

Keywords

  • Faculty of Science
  • virtual reality
  • cybersickness
  • vr sickness
  • evaluation
  • motion sickness
  • locomotion
  • travel
  • techniques
  • simulator sickness
  • ssq
  • questionnaire
  • VR locomotion techniques
  • human factors

Cite this