Abstract
The VR community has introduced many object selection and manipulation techniques during the past two decades. Typically, they are empirically studied to establish their benefits over the state-of-the-art. However, the literature contains few guidelines on how to conduct such studies; standards developed for evaluating 2D interaction often do not apply. This lack of guidelines makes it hard to compare techniques across studies, to report evaluations consistently, and therefore to accumulate or replicate findings. To build such guidelines, we review 20 years of studies on VR object selection and manipulation. Based on the review, we propose recommendations for designing studies and a checklist for reporting them. We also identify research directions for improving evaluation methods and offer ideas for how to make studies more ecologically valid and rigorous.
Original language | English |
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Title of host publication | CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems |
Number of pages | 20 |
Publisher | Association for Computing Machinery |
Publication date | 2021 |
Pages | 1–20 |
Article number | 533 |
DOIs | |
Publication status | Published - 2021 |
Event | 2021 CHI Conference on Human Factors in Computing Systems - CHI '21 - Yokohama, Japan Duration: 8 May 2021 → 13 Jul 2021 |
Conference
Conference | 2021 CHI Conference on Human Factors in Computing Systems - CHI '21 |
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Country/Territory | Japan |
City | Yokohama |
Period | 08/05/2021 → 13/07/2021 |
Keywords
- Faculty of Science
- virtual reality
- object selection and manipulation
- experiments