TY - JOUR
T1 - Investigating the effect of pre-training when learning through immersive virtual reality and video
T2 - A media and methods experiment
AU - Meyer, Oliver A.
AU - Omdahl, Magnus K.
AU - Makransky, Guido
PY - 2019/10
Y1 - 2019/10
N2 - Immersive virtual reality (VR) is predicted to have a significant impact on education; but most studies investigating learning with immersive VR have reported mixed results when compared to low-immersion media. In this study, a sample of 118 participants was used to test whether a lesson presented in either immersive VR or as a video could benefit from the pre-training principle, as a means of reducing cognitive load. Participants were randomly assigned to one of two method conditions (with/without pre-training), and one of two media conditions (immersive VR/video). The results showed an interaction between media and method, indicating that pre-training had a positive effect on knowledge (d = 0.81), transfer (d = 0.62), and self-efficacy (d = 0.64) directly following the intervention; and on self-efficacy (d = 0.84) in a one-week delayed post-test in the immersive VR condition. No effect was found for any of these variables within the video condition.
AB - Immersive virtual reality (VR) is predicted to have a significant impact on education; but most studies investigating learning with immersive VR have reported mixed results when compared to low-immersion media. In this study, a sample of 118 participants was used to test whether a lesson presented in either immersive VR or as a video could benefit from the pre-training principle, as a means of reducing cognitive load. Participants were randomly assigned to one of two method conditions (with/without pre-training), and one of two media conditions (immersive VR/video). The results showed an interaction between media and method, indicating that pre-training had a positive effect on knowledge (d = 0.81), transfer (d = 0.62), and self-efficacy (d = 0.64) directly following the intervention; and on self-efficacy (d = 0.84) in a one-week delayed post-test in the immersive VR condition. No effect was found for any of these variables within the video condition.
KW - Cognitive theory of multimedia learning
KW - Immersive virtual reality
KW - Multimedia learning
KW - Pre-training principle
U2 - 10.1016/j.compedu.2019.103603
DO - 10.1016/j.compedu.2019.103603
M3 - Journal article
AN - SCOPUS:85067602710
VL - 140
JO - Computers & Education
JF - Computers & Education
SN - 0360-1315
M1 - 103603
ER -