Abstract
Smartphones, while designed to provide us with a variety of utilities, opportunities, and conveniences, are often distracting and can negatively impact our health. Prior research introduced various software solutions for digital wellbeing. However, these digital solutions exist alongside excessively used apps, paradoxically requiring one to use more of their smartphones to reduce its problematic usage. We propose the concept of Kawach, tangible skins for smartphones to disguise them as everyday objects. By channelizing the smartphone's capabilities into a specific functionality, we aim to reduce distraction. This work focuses primarily on work-related activities and repurposes the smartphone as an object that enhances productivity. We realize our design approach based on the benefits of TUIs, the concept of design friction, and insights from soul-body prototyping. We showcase our concept through four artifacts.
| Original language | English |
|---|---|
| Title of host publication | DIS 2024 - Proceedings of the 2024 ACM Designing Interactive Systems Conference |
| Number of pages | 5 |
| Publisher | Association for Computing Machinery, Inc. |
| Publication date | 2024 |
| Pages | 204-208 |
| ISBN (Electronic) | 9798400706325 |
| DOIs | |
| Publication status | Published - 2024 |
| Event | 2024 ACM Designing Interactive Systems Conference, DIS 2024 - Copenhagen, Denmark Duration: 1 Jul 2024 → 5 Jul 2024 |
Conference
| Conference | 2024 ACM Designing Interactive Systems Conference, DIS 2024 |
|---|---|
| Country/Territory | Denmark |
| City | Copenhagen |
| Period | 01/07/2024 → 05/07/2024 |
Bibliographical note
Publisher Copyright:© 2024 Owner/Author.
Keywords
- 3d printing
- Digital wellbeing
- smartphone overuse
- tangibles
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