Using the Visual Language of Comics to Alter Sensations in Augmented Reality

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3 Citations (Scopus)

Abstract

Augmented Reality (AR) excels at altering what we see but non-visual sensations are difficult to augment. To augment non-visual sensations in AR, we draw on the visual language of comic books. Synthesizing comic studies, we create a design space describing how to use comic elements (e.g., onomatopoeia) to depict non-visual sensations (e.g., hearing). To demonstrate this design space, we built eight demos, such as speed lines to make a user think they are faster and smell lines to make a scent seem stronger. We evaluate these elements in a qualitative user study (N=20) where participants performed everyday tasks with comic elements added as augmentations. All participants stated feeling a change in perception for at least one sensation, with perceived changes detected by between four participants (touch) and 15 participants (hearing). The elements also had positive effects on emotion and user experience, even when participants did not feel changes in perception.

Original languageEnglish
Title of host publicationCHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems
Number of pages17
PublisherAssociation for Computing Machinery
Publication date2024
Article number603
ISBN (Electronic)9798400703300
DOIs
Publication statusPublished - 2024
Event2024 CHI Conference on Human Factors in Computing Sytems, CHI 2024 - Hybrid, Honolulu, United States
Duration: 11 May 202416 May 2024

Conference

Conference2024 CHI Conference on Human Factors in Computing Sytems, CHI 2024
Country/TerritoryUnited States
CityHybrid, Honolulu
Period11/05/202416/05/2024
SponsorACM SIGCHI
SeriesConference on Human Factors in Computing Systems - Proceedings

Bibliographical note

Publisher Copyright:
© 2024 Copyright held by the owner/author(s)

Keywords

  • augmented reality
  • comics
  • sensory augmentation

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